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html5拖动单个图标 html5拖动单个图标
<!DOCTYPE html>
<html>
<head>
  <meta charset="UTF-8">
  <title>hangge.com</title>
 
 <style>
     canvas {
       cursor: pointer;
       border: 1px solid black;
     }
 </style>
 <script>
    // 这个方法用来储存每个圆圈对象
    function Circle(x, y, radius, color) {
      this.x = x;
      this.y = y;
      this.radius = radius;
      this.color = color;
      this.isSelected = false;
    }
 
    // 保存画布上所有的圆圈
    var circles = [];
 
    var canvas;
    var context;
 
    window.onload = function() {
      canvas = document.getElementById("canvas");
      context = canvas.getContext("2d");
 
      canvas.onmousedown = canvasClick;
      canvas.onmouseup = stopDragging;
      canvas.onmouseout = stopDragging;
      canvas.onmousemove = dragCircle;
    };
 
    function addRandomCircle() {
      // 为圆圈计算一个随机大小和位置
      var radius = randomFromTo(10, 60);
      var x = randomFromTo(0, canvas.width);
      var y = randomFromTo(0, canvas.height);
 
      // 为圆圈计算一个随机颜色
      var colors = ["green", "blue", "red", "yellow", "magenta", "orange", "brown", "purple", "pink"];
      var color = colors[randomFromTo(0, 8)];
 
      // 创建一个新圆圈
      var circle = new Circle(x, y, radius, color);
 
      // 把它保存在数组中
      circles.push(circle);
 
      // 重新绘制画布
      drawCircles();
    }
 
    function clearCanvas() {
      // 去除所有圆圈
      circles = [];
 
      // 重新绘制画布.
      drawCircles();
    }
 
    function drawCircles() {
      // 清除画布,准备绘制
      context.clearRect(0, 0, canvas.width, canvas.height);
 
      // 遍历所有圆圈
      for(var i=0; i<circles.length; i++) {
        var circle = circles[i];
 
        // 绘制圆圈
        context.globalAlpha = 0.85;
        context.beginPath();
        context.arc(circle.x, circle.y, circle.radius, 0, Math.PI*2);
        context.fillStyle = circle.color;
        context.strokeStyle = "black";
 
        if (circle.isSelected) {
          context.lineWidth = 5;
        }
        else {
          context.lineWidth = 1;
        }
        context.fill();
        context.stroke();
      }
    }
 
    var previousSelectedCircle;
 
    function canvasClick(e) {
      // 取得画布上被单击的点
      var clickX = e.pageX - canvas.offsetLeft;
      var clickY = e.pageY - canvas.offsetTop;
 
      // 查找被单击的圆圈
      for(var i=circles.length-1; i>=0; i--) {
        var circle = circles[i];
        //使用勾股定理计算这个点与圆心之间的距离
        var distanceFromCenter = Math.sqrt(Math.pow(circle.x - clickX, 2)
            + Math.pow(circle.y - clickY, 2))
        // 判断这个点是否在圆圈中
        if (distanceFromCenter <= circle.radius) {
          // 清除之前选择的圆圈
          if (previousSelectedCircle != null) previousSelectedCircle.isSelected = false;
          previousSelectedCircle = circle;
           
          //选择新圆圈
          circle.isSelected = true;
 
          // 使圆圈允许拖拽
          isDragging = true;
 
          //更新显示
          drawCircles();
 
          //停止搜索
          return;
        }
      }
    }
 
    //在某个范围内生成随机数
    function randomFromTo(from, to) {
      return Math.floor(Math.random() * (to - from + 1) + from);
    }
 
    var isDragging = false;
 
    function stopDragging() {
      isDragging = false;
    }
 
    function dragCircle(e) {
      // 判断圆圈是否开始拖拽
      if (isDragging == true) {
        // 判断拖拽对象是否存在
        if (previousSelectedCircle != null) {
          // 取得鼠标位置
          var x = e.pageX - canvas.offsetLeft;
          var y = e.pageY - canvas.offsetTop;
 
          // 将圆圈移动到鼠标位置
          previousSelectedCircle.x = x;
          previousSelectedCircle.y = y;
 
         // 更新画布
         drawCircles();
        }
      }
    }
 </script>
</head>  
 
<body>
 
  <canvas id="canvas" width="400" height="300">
  </canvas>
 
  <div>
    <button onclick="addRandomCircle()">添加圆圈</button>
    <button onclick="clearCanvas()">清空画布</button>
  </div>
  
</body>
</html>
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